PARAMETRIC:
parametric { USER_FUNCTION_X, USER_FUNCTION_Y, USER_FUNCTION_Z
CORNER1, CORNER2 [PARAMETRIC_ITEMS] [OBJECT_MODIFIERS] }
PARAMETRIC_ITEMS:
[contained_by { CONTAINER } ] & [max_gradient FLOAT]
& [accuracy FLOAT] & [precompute I_DEPTH, x, y, z]
CONTAINER:
sphere { V_CENTER, F_RADIUS } | box { V_CORNER1, V_CORNER2 }
See also:
Andreas Kriegl 2003-07-23