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So far we have objects and there is light, but we will still see nothing, since the objects are by default black, and hence absorb all light. We want to change this now and will give some structure to the surface (and the interior) of our objects. This is done by the following statement, which can be added as an OBJECT_MODIFIER to any object:

	texture {
	  PIGMENT_STMT
	  NORMAL_STMT
	  FINISH_STMT
	  TRANSFORMATIONS
	}

Andreas Kriegl 2003-07-23