Warps replace points on the object by some points nearby specified in various ways.
From [pov:6.7.12.6]:
Currently there are seven types of warps but the syntax was designed to allow future expansion.
The syntax for using a warp statement is:
WARP:
warp {
repeat <Direction> [REPEAT_ITEMS...] |
black_hole <Location>, Radius [BLACK_HOLE_ITEMS...] |
turbulence <Amount> [TURB_ITEMS...]
cylindrical [ orientation VECTOR | dist_exp FLOAT ]
spherical [ orientation VECTOR | dist_exp FLOAT ]
toroidal [ orientation VECTOR | dist_exp FLOAT |
major_radius FLOAT ]
planar [ VECTOR , FLOAT ]
}
REPEAT_ITEMS:
offset <Amount> |
flip <Axis>
BLACK_HOLE_ITEMS:
strength Strength | falloff Amount | inverse |
repeat <Repeat> | turbulence <Amount>
TURB_ITEMS:
octaves Count | omega Amount | lambda Amount
Andreas Kriegl 2003-07-23