From [pov:6.6.6]:
Light attenuation is used to model the decrease in light intensity as the light travels through a transparent object. The keywordsfade_power,fade_distanceandfade_colorare specified in the interior statement.
Thefade_distancevalue determines the distance the light has to travel to reach half intensity while thefade_powervalue determines how fast the light will fall off.fade_colorcolorizes the attenuation. For realistic effects a fade power of 1 to 2 should be used. Default values forfade_powerandfade_distanceis 0.0 which turns this feature off. Default forfade_coloris0,0,0
, if
fade_coloris1,1,1
there is no attenuation. The actual colors give colored attenuation.
1,0,0
looks red, not cyan as in media.
The attenuation is calculated by a formula similar to that used for light source attenuation.
If you set fade_power in the interior of an object at 1000 or above, a
realistic exponential attenuation function will be used:
Andreas Kriegl 2003-07-23