5.2.2 Smooth Triangle

There exists a variant, the smooth triangle object, were the virtual surface normal (see (6.3)) at the vertices are also given. Its syntax is:
SMOOTH_TRIANGLE:
  smooth_triangle { 
	  CORNER1, NORMAL1, CORNER2, NORMAL2, CORNER3, NORMAL3 
		[OBJECT_MODIFIERS] }
See also:

Andreas Kriegl 2003-07-23