MESH:
mesh { MESH_TRIANGLE ... MESH_TRIANGLE [MESH_MODIFIERS] }
MESH_TRIANGLE:
triangle { CORNER1, CORNER2, CORNER3 [MESH_UV_VECTORS]
[MESH_TEXTURE] } |
smooth_triangle {
CORNER1, NORMAL1, CORNER2, NORMAL2, VCORNER3, VNORMAL3
[MESH_UV_VECTORS] [MESH_TEXTURE] }
MESH_UV_VECTORS:
uv_vectors PARAM1, PARAM2, PARAM3
MESH_TEXTURE:
texture { TEXTURE_IDENTIFIER } |
texture_list { TEXTURE_IDENTIFIER ... TEXTURE_IDENTIFIER }
MESH_MODIFIERS:
[inside_vector V_DIRECTION] & [hierarchy [BOOL]] & [UV_MAPPING]
& [OBJECT_MODIFIERS]
See also:
Andreas Kriegl 2003-07-23