PRISM:
prism { [PRISM_SPLINE_TYPE] [PRISM_SWEEP_TYPE]
HEIGHT0, HEIGHT1, NUM_POINTS, POINT_LIST [open] [PRISM_MODIFIERS] }
PRISM_SPLINE_TYPE:
linear_spline | quadratic_spline | cubic_spline | bezier_spline
PRISM_SWEEP_TYPE:
linear_sweep | conic_sweep
PRISM_MODIFIERS:
[sturm [BOOL]] | [OBJECT_MODIFIERS]
See also:
This describes a pyramid whose base is given by NUM_POINTS many 2d-points
listed in POINT_LIST
and it extends in
-direction from height HEIGHT0 to HEIGHT1.
The type PRISM_SPLINE_TYPE determines how the points are connected
by splines (see (5.1.7))
and the keyword conic_sweep instead of linear_sweep for the PRISM_SWEEP_TYPE
makes a pyramid with base at
and vertex at 0.
Andreas Kriegl 2003-07-23